Stellaris arc emitter vs tachyon lance. I can't really put my finger on why. Stellaris arc emitter vs tachyon lance

 
 I can't really put my finger on whyStellaris arc emitter vs tachyon lance 3 rolled out with a major combat rework

422 BB - 1 Tachyon Lance, 2 Large Plasma, 2 Large Kinetic Artillery, 90% Armor, Capacitor, Shields. Once you get focused arc emitter and cloud lightning I don't see a reason to use the other two weapons? Are there possibly enemies in the game with TONS of. In a pinch the Null Void Beam can be used if you aren't teching into kinetic weapons, but it is very weak. ; About Stellaris Wiki; Mobile viewStellaris. Tachyon Lances would win out against the Scourge due to them lacking shields, thus half the bonus of Arc Emitters is negated. This is just not comparable. thee test between 2 giga opposed (one for plasma, one for MD) is okay. Also, since they all have a cool down of approximately 8 ticks, average. A Tachyon Lance's base damage is only 40% higher than a Focused Arc Emitter, but a Neutron Launcher's base damage is nearly four times higher than Cloud Lightning while also having double the range. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. See above. @Holycannoli I find Focused Arc Emitters actually are the best X slot. I feel that they are insignificant to the equation. So you slot on either an arc emitter or a tachyon lance, and then from there you look at what the other ship sections can offer you. Use swarm computer and Afterburner. ago So I can't say I've fully mathed this out and my basis for this argument might be off, but here's why I prefer a balanced mix of Giga Cannons and. I can't really put my finger on why. CryptoI've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. However, when it comes to the L-slot weapons it's a different story. The desire to outsmart the AI is satisfied as summarized above. Please note that I am rounding numbers, and ignoring carry over damage here. Havroth • 7 yr. The Strike Craft will hard counter the Corvettes, while Arc Emitters and/or Missiles can easily pick off the rest of their fleet while keeping maximum range. It does indicate that a health build is superior if you get the tech, though. In singleplayer you can just mass these, the AI will never counter them. Please note that I am rounding numbers, and ignoring carry over damage here. I feel that they are insignificant to the equation. So in ideal Gigacannon situation, Arc remains close. I feel that they are insignificant to the equation. I feel that they are insignificant to the equation. Also, since they all have a cool down of approximately 8 ticks, average. Regardless of their performance against balanced defenses, both of those designs can be hard countered by switching to all armor (vs Giga+Artillery) or all shields (vs Tachyon+Launchers). I feel that they are insignificant to the equation. I can't really put my finger on why. I can't really put my finger on why. Please note that I am rounding numbers, and ignoring carry over damage here. 418K subscribers in the Stellaris community. I can't really put my finger on why. Design B: Neutrons and Focused Arc Emitters. There's also Focused Arc Emitter + 4 Neutron Launcher which trades off the crazy killing power of the Tachyon Lance for the ability to bypass shields with the Focused Arc Emitter. The Focused Arc Emitter is the weird one here. Since the AI doesn't go all in on shields in SP Tachyon Lance is fine too in X slots. This really benefits from the Shield Dampener aura, and to a lesser degree the Targeting Grid aura for better tracking as these weapons benefit massively from any accuracy-related buffs. It's still going to be a bloodbath as FEs have very very good tech. I can't really put my finger on why. I can't really put my finger on why. The giga has 50% armor pen, and an extra 33% shield damage. Also, since they all have a cool down of approximately 8 ticks, average. About 1. Let's speak with number, Arc Emitters can deal 105. I can't really put my finger on why. I basically always utilize the X slot, even though there's probably some merit in trying all Heavy Lasers fit, especially after the 3. Please note that I am rounding numbers, and ignoring carry over damage here. ːmortisː To the matter at hand, what are the best damage dealing weapons ːmagazineːagainst awakened empires and the various crysis. The focused arc emitter does 11. . Then full armor slots with shield till out of power and rest armorFor the XL slot using anything other then focus arc emitter is dumb. I feel that they are insignificant to the equation. Generally Focused Arc Emitter is better on pure energy Battleships, but Tachyon Lance can work with the right support and I'm actually a fan of that build in spite of its flaws. Also, since they all have a cool down of approximately 8 ticks, average. 3 and was established from the information provided in this meta-tech. Also, since they all have a cool down of approximately 8 ticks, average. Also, since they all have a cool down of approximately 8 ticks, average. I can't really put my finger on why. x playthroughs. even if they are stacked up to 50%. About 1. There is only one type of beam, not like with the extra large weapons for the battleships (tachyon lance, ocused arc emitter and giga canon) #11. Also, since they all have a cool down of approximately 8 ticks, average. Go to Stellaris r/Stellaris. Pd corvettes with disruptors and pd lasers, and afterburners. Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. instant 50% armour + 50% shield ignore @60 range with 100% accurecy and instant 100% armour ignore @60 range with 90% accurecy They anihiliate any evasion and rander armour platings 100% useless without ANY changs to counter them by having no. If you are bringing only a few the damage output of your present Arc Emitters can be everything from terrible to terrifying depending on luck. This is where the giga cannon, tachyon lance, and the arc emitter come into play. So unlike say Tachyon Lances that are equally fun to use in small and large fleets, Arc Emitters are definitely much more fun in large than small, as the variation in damage output is smoothed out that way. Tachyon Lance battleships with neutron launchers absolutely shred the scourge. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. 1 Mining Laser. Vs humans just gonna come down to who can counter the other better. Also, since they all have a cool down of approximately 8 ticks, average. Also, since they all have a cool down of approximately 8 ticks, average. Arc Emitter + Cloud = Poor range and performance on the Cloud Lightning, they actually deal half the damage per weapon slot compared to Disruptors Arc Emitter + Disruptor = Terrible range of 40, and the shortest range computer on battleships (Line) only advances to medium range (50) which is a notable damage loss on targets which don't. Destroyers are. Personally late game I just use Battleships with a Focused Arc Emitter, 2 Phase Disruptors, and 2 Plasma Cannons. Hull is 3300. Please note that I am rounding numbers, and ignoring carry over damage here. . 1. I feel that they are insignificant to the equation. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. . GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. If you go with the Tachyon Lance, back it up with a 50/50 mix of Neutron Launchers and Kinetic Artillery. The math favours Lance when we add 4x NL - as we should - but the damage of Arc Emitters needs to be lowered by 30% or so if we are to have an X-weapon meta at all. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. I use Arc Emitters which stack with the energy weapon damage repeatable, since it goes through shields and armor I don't really see any use for the Giga cannon and Tachyon lance. 60sec cooldown | 100% Acc. But the penetration weapons DO scale off of energy weapon. But till them, your plan is good. Physics research area comprises the fields: Computing, Field Manipulation and Particles. Please note that I am rounding numbers, and ignoring carry over damage here. So, let's say you are shooting at a ship that has 50% armor reduction, 100 shields, and 100 hull points. Against the regular AI empires, I think the Arc Emitter with Missiles and Hangars is the better approach since the AI loves Corvettes with very high evasion that are great at dodging Kinetic Artillery and Tachyon Lances. Business, Economics, and Finance. In singleplayer you can just mass these, the AI will never counter them. I recommend running brawler torpedo cruisers (torpedos/disruptors or torpedos/autocannons) and a 50/50 mix of carrier battleships (Focused Arc Emitter, Marauder Missles, PD, Strikecraft and Whirlwind Missiles) and artillery battleships (Tachyon Lance, Kinetic Artillery). Dunno why people are claiming otherwise. 58 days against the same Battleship above; Giga Cannon takes 27. CryptoHP vs Arc Emitter: 3000 / 85% Accuracy HP vs Giga Cannon: 7200 / 60% Accuracy Every Arc Emitter shot does an average of 850. Generically I either run with: Tachyon Lance + 4x KA. Also, since they all have a cool down of approximately 8 ticks, average. Its got a good alpha strike and tends to win vs everything or Focused Arc Emitter + 4x Cloud Lighting if I find it. Ditch the Tachyon lance unless you're going up against Prethoryn. I can't really put my finger on why. Logical-Table-3530 • 2 mo. I can't really put my finger on why. Arc Emitters are great if you stack a fleet with them. I can't really put my finger on why. Please note that I am rounding numbers, and ignoring carry over damage here. Please note that I am rounding numbers, and ignoring carry over damage here. I can't really put my finger on why. Content is available under Attribution-ShareAlike 3. Huh, for me tachyon combined with 3 kinetic artillery and a plasma is effective against any other build, as just kinetic really drops off agaisnt armour and crystal plating and gets stomped. I feel that they are insignificant to the equation. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. This page was last edited on 14 October 2017, at 11:50. I enjoy Distant Stars 2 & Civilization. Please note that I am rounding numbers, and ignoring carry over damage here. Battleships are very vulnerable to torpedoes now, and all spinal mount and artillery weapons got nerfed pretty hard so their damage output isn't quite as overwhelming compared with other ship-types anymore. Nothing wrong with using Arc Emitters - just that Tachyon Lances in 422 BB mono-fleet are generally better. Giga Cannon got nerfed hard because the Neutron Launcher is no longer an L-slot weapon that can be placed on the same ship, and Focused Arc Emitter got nerfed since Armor and Shielding are now partially effective against it. 3 rolled out with a major combat rework. 75. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. But Arc can ignore shield and armor, which occupy nearly 2/3 hit point of one battleship. I tried searching for mods, but found none up to date. I can't really put my finger on why. Also, since they all have a cool down of approximately 8 ticks, average. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Also, since they all have a cool down of approximately 8 ticks, average. This gives up the immediate power on the first volley since the Kinetic Artillery have less range (so the Tachyon Lance's first volley will hit into shields) but it will have overall higher damage output over the course of the fight. Also, since they all have a cool down of approximately 8 ticks, average. 4L or 3L/L I. The FE version, has Focused Arc Emitter, 4 Medium Phase Disruptors. Also, since they all have a cool down of approximately 8 ticks, average. Here's my copy-paste on the current ship balance and the most dominant designs: Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. I can't really put my finger on why. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Dont remember how the cruisers fair against the crisis but the battleships do well. And it's true strike craft are buggy. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide. I can't really put my finger on why. I've been trying various energy weapon builds on my ships since Stellaris first came out (when the all Tachyon Lance/Focused Arc Emitter cruisers was the thing) and I think I found my favourite one so far: the void cloud lightning. Arc emitters are better. For the record, I don't think yours is either -- arc emitters are pretty garbage and don't actually have any AoE effect (unless changed by Clarke). Since you want to be focusing on energy weapons repeatables for the Launchers, tachyon lance or arc emitter can share the same bonuses, which leaves gigacannon in the dust. I admit that I myself use Tachyon Lances instead of Arc Emitters simply because I like the look of them and for the anti-hull bonus making it easier to get outright kills rather than disengagements, but otherwise I use a similar build - Tachyon Lance + Carrier Core + Kinetic Artillery. 2 Hangers with Advanced Strikecraft, and 2 Neutron Launchers, as well as. Please note that I am rounding numbers, and ignoring carry over damage here. I can't really put my finger on why. Crypto HP vs Arc Emitter: 3000 / 85% Accuracy HP vs Giga Cannon: 7200 / 60% Accuracy Every Arc Emitter shot does an average of 850. It's a common question as to what the good ship designs are, and here's my copy/paste answer: Focused Arc Emitter / Carrier / Marauder / Whirlwind. CryptoNow vs shields a Tlance does 80% damage. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a. I can't really put my finger on why. 2. These fleets seem to be punching way above their weight. 422 BB - 1 Tachyon Lance, 2 Large Plasma, 2 Large Kinetic Artillery, 90% Armor, Capacitor, Shields. Go to Stellaris r/Stellaris. Here's my copy-paste on the current ship balance and the most dominant designs: Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. I used carrier mount. even if. เข้าสู่ระบบ ร้านค้าI know they are several older threads about this topic, but I don't want to be a necrophile. Range isn't really even relevant anyway, it'll give you maybe two shots before anything else closes to combat range (and more often one), and those will splash on shields because you haven't gotten the anti-shield weapons into action yet. Please note that I am rounding numbers, and ignoring carry over damage here. Overall, I feel the era of the Giga Cannon is over and Tachyon Lance and Focused Arc Emitter are clearly the superior options now. Also, since they all have a cool down of approximately 8 ticks, average. Will do a test soon using shield. There are other compositions, for instance Focused Arc Emitter + Cloud Lightning or full anti-hull with Tachyon + Neutron, but those are more specialized. Please note that I am rounding numbers, and ignoring carry over damage here. mega-neur and tach-art-neur preformed equally, both killing the same amount of ships and in winning the same amount of engagements. 0 unless otherwise noted. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Arc Emitters 20000: 4 Arc Emitter Battleships; Phase Disruptors; Base. 75 DPD respectively. . Currently penetrator weapons in general are king, if not countered. Arc Emitter Focussed Arc Emitter Particle Lance Tachyon Lance So instead of only corvettes you would instead build battleships with as much armor as possible and laugh at anything that is not a large weapon, as they would all deal 0 dmg to youBusiness, Economics, and Finance. Also, since they all have a cool down of approximately 8 ticks, average. Thus we can expect a Revenant to die for every 5 Arc Emitters. The competitor to the Arc Emitter here is the Tachyon Lance. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Also, since they all have a cool down of approximately 8 ticks, average. 1) Tachyons have signifantly more raw dps then arc emitters : 24. Gigacannon outclasses kinetic artillery in DPS and range unless you're going up against. This gives you a balance of anti-armor, and anti-shield weaponry. Like its predecessor, its use is limited to battleships and titans. I feel that they are insignificant to the equation. Saying that, Tachyon lances do way better against armor. So unlike say Tachyon Lances that are equally fun to use in small and large fleets, Arc Emitters are definitely much more fun in large than small, as the variation in damage output is smoothed out that way. and the Tachyon lance build already. 08 damage per day. 79 vs Warrior;. Please note that I am rounding numbers, and ignoring carry over damage here. Stellaris UI Suggestion: Stellaris UI Improvement (Planet UI and Build Queues) EU4 Suggestion: Improving Development: Development: Dynamic and Mana-based. I feel that they are insignificant to the equation. As shield hardener counters penetrator weapons. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. With the change to Neutron Launchers, the. Please note that I am rounding numbers, and ignoring carry over damage here. I can't really put my finger on why. Please note that I am rounding numbers, and ignoring carry over damage here. Also, since they all have a cool down of approximately 8 ticks, average. Please note that I am rounding numbers, and ignoring carry over damage here. ago. I can't really put my finger on why. Yeah, the only thing that's doing work is Arc emitter in that ship, and the huge number of 56 evade Escorts will kinda put a dampener on that. Pick two of Giga Cannon, Tachyon Lance, Focused Arc Emitter, repeats allowed: Thus, our 6 possible combinations are: Giga Cannon, Giga Cannon. Also, since they all have a cool down of approximately 8 ticks, average. There seems to be a slight issue in regards to the balancing of the Contingency crisis all in all. While I love the crisis in itself, there seems to be a bit of a thematic oversight (or potentially a balance choice) in which the Contingency. Perhaps put a Tachyon Lance instead of Giga Cannon on the Battleships, because 6x kinetic artillery and the cruiser autocannons are sufficient anti-shield damage. 5. Ditch the Tachyon lance unless you're going up against Prethoryn. Help you create the ultimate fleet. I feel that they are insignificant to the equation. This page was last edited on 14 October 2017, at 11:50. And my frame rate just drops seeing the. Tachyon Lance / Kinetic Artillery / Whirlwind Battleship has taken on the mantle as the go-to artillery Battleship design. That leaves you with lances or arc. 83 and 148. Torpedo equipped corvettes specifically. Please note that I am rounding numbers, and ignoring carry over damage here. I feel that they are insignificant to the equation. It's also why Autocannons are shit. I feel that they are insignificant to the equation. Also a question, does the arc emitter benefit from energy weapons research? If so, it becomes even more powerful late game, while hull always remain the same. I feel that they are insignificant to the equation. So patch 1. Also, since they all have a cool down of approximately 8 ticks, average. It takes 5k corvettes to match the dame of the arc emitter alone and I’d lose about 300 ships per day. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. I feel that they are insignificant to the equation. The competitor to the Arc Emitter here is the Tachyon Lance. My Stellaris Suggestions: Add. Stellaris Tachyon Lance vs Giga Cannon vs Arc Emitter - And War Doctrine Analysis - YouTube The Real Combat Problem With Stellaris Right Now | Page 2 | Paradox Interactive Forums From the time when you could put tachyon lances on destroyers to literally filling your screen with corvettes : r/StellarisTachyon lances are (X) weapons, for spinal mount slots. Please note that I am rounding numbers, and ignoring carry over damage here. 75. Against Battleships, Arc Emitters suck. The giga has 50% armor pen, and an extra 33% shield damage. The arc emitters and cloud lightning can be replaced with pure anti-armor/hull weapons - tachyon lances and neutron launchers are ideal, and will always be hitting for bonus damage. The Focused Arc Emitter has equivalent range to a Tachyon Lance and its base damage output is 70% as high. Lance equipped ships have smaller hits against shields and huge hits against hulls. Main guns are Remnant Tachyon Lance and Gatling Lance 49 /r/starsector , 2022-12-16, 18:15:01 quintuple tachyon lance [MEGA REDACTED] does not exist, It can't hurt you. The BB is spinal bow, artillery core filled with kinetic artillery and the artillery stern with more kinetic artillery. I can't really put my finger on why. I can't really put my finger on why. I can't really put my finger on why. Energy weapons are so strong against Armor and Hull that they offset the shield penalty completely when fighting normal empires. Battleships with arc emitters and neutron launchers. Sandbox testing shows that in a brawl, TL+KA/NL battleships @ line computer beat. Not sure of the current state. If it behaves like I'm thinking it will, giga cannons will continually change to the highest shielded targets while tachyon focuses fire on the most vulnerable ships. Which means that when a Tachyon Battleship picks a target, that target is going to die. The tachyon has 90% armor pen, and -33% shield damage. Please note that I am rounding numbers, and ignoring carry over damage here. There‘s a massive difference in power gap for X slot (arc emitters vs tachyon lance or giga cannon) and L slots (Cloud Lightning vs neutron launchers or kinetic artillery) or S/M (Disruptor vs gamma laser/gauss cannon). I feel that they are insignificant to the equation. 135. Focused Arc Emitter and four T4+ L-slot penetrators take 31. Until Apocalypse expansion came out and battleship got nerfed, then spamming evasion corvettes became the meta. Please note that I am rounding numbers, and ignoring carry over damage here. เข้าสู่ระบบ ร้านค้าThat's also why Tachyon Lance is better than Giga Canon and why Neutron Launcher is better than Kinetic Artillery. It has one of the highest DPS per slot ratings in the game, at nearly double that of the Arc Emitter. Use swarm computer and Afterburner. The focused arc emitter does 11. I can't really put my finger on why. 1 Laser 2. Mixing kinetic and energy is a bad idea because they’re different repeatables. Please note that I am rounding numbers, and ignoring carry over damage here. This article is for the PC version of Stellaris only. 15. I can't really put my finger on why. 1. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. I had a fleet with 20 Cruisers and 10 destroyers, full piercing (phase disruptors + cloud lightning, the destroyers had mostly PD) with a nominal fleet strength of 20k almost win against a 75k FE fleet. Let's take another Battleship, one with the perfect weapons to counter this design. As nonsensical as it would have seemed in 1. CryptoI've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Why tachyon lance or giga cannon (or kinetic) over arc emitter? Holycannoli Mar 30, 2020 Jump to latest Follow Reply Once you get focused arc emitter and cloud lightning I don't see a reason to use. 19 Following. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Also, since they all have a cool down of approximately 8 ticks, average. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Please note that I am rounding numbers, and ignoring carry over damage here. It seems like in every category the giga cannon (or whatever it's called), is better. Please note that I am rounding numbers, and ignoring carry over damage here. Also a question, does the arc emitter benefit from energy weapons research? If so, it becomes even more powerful late game, while hull always. Once you get focused arc emitter and cloud lightning I don't see a reason to use the other two weapons? Are there possibly enemies in the game with TONS of hull and very little shields or armor where you'd want the extra raw damage? My fleets. Alloy cost was equal, and the fleet strength of the corvettes was slightly higher as calculates by the game. Alternately, you can go for 2 lasers + flak cannon as your early ship design. One could make and argument for sticking with Tachyon Lances even in MP because it allows you to forego the kinetic repeatables and focus the engineering repeatables solely on fighters. So even a complete newbie can beat the auto-designer just by using those OP weapons everywhere they can (which are: Tachyon Lance, Giga Cannon, Focused Arc Emitter, Neutron Launcher, Kinetic Artillery, Advanced Strike Craft, and Devastator Torpedoes. Also, since they all have a cool down of approximately 8 ticks, average. At the distance the lance weapons are firing (strength of alpha strike), you want damage rather than tracking. If you're fighting a crisis on x10 or x25 the enemies have ridiculously high shields/armor, for example in my current game a scourge ship has 960000 armor and. I feel that they are insignificant to the equation. The Tachyon Lance + Neutron Launcher design is noteworthy for having the highest DPS of any ship design in the game, and just accepts a poor matchup. Please note that I am rounding numbers, and ignoring carry over damage here. I can't really put my finger on why. Oh and fill your Utility Slots with Alluxilarry Fire Controls or however that one is called - it gives +5 to Hit Rate, and if I remember Correctly, Tachyon Lance and Neutron Launchers have 85%, that would bring them to 100% Accuracy, so you don't have to suffer DPS loss from, well, missing. Apr 1, 2018 @ 11:14pm. ; About Stellaris Wiki; Mobile view While this is probably an exaggerated view of things, and Tachyon Lances are the best weapon overall, they are overrated. Tachyon Lance / Neutron Launcher battleships are a good design in general to complement AE/CL battleships, but they aren't particularly good against Corvettes and Destroyers since their weapons have bad tracking. Technology. 5. the "Maxed" Corvette had 3 gauss cannons, Psi/Precog/Engine IV/Sensor IV, two tier 5 S shields, shield capacitor, + power to support everything. I can't really put my finger on why. One way to get them early is by pure luck. haven't played since Federations, loaded up a new game on commodore, currently at 2310. Also, since they all have a cool down of approximately 8 ticks, average. No arc emitters or cloud lightning, just kinetic and non-penetrating energy with some explosive and strike craft mixed in. The focused arc has 100% armor pen and 100% shield pen. Also, since they all have a cool down of approximately 8 ticks, average. Please note that I am rounding numbers, and ignoring carry over damage here. | 105 Range | 14. Also, since they all have a cool down of approximately 8 ticks, average. Tachyon Lance / Kinetic Artillery / Whirlwind Battleship has taken on the mantle as the go-to artillery Battleship design. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. I feel that they are insignificant to the equation. I feel that they are insignificant to the equation. If you are bringing only a few the damage output of your present Arc Emitters can be everything from terrible to terrifying depending on luck. In a space storm, Tachyon Lance just murders things. This page was last edited on 6 April 2018, at 21:58. Currently penetrator weapons in general are king, if not countered. From what I can tell,. In order of my most to least favorite: Tachyon Lance + 4 Neutron Launchers: the pure energy route may sound weird at first since you have nothing for shields, but the DPS of these weapons is so high that you just melt through shields anyways and there are other advantages. Hangar Core, Broadside Stern, line computer). Content is available under Attribution-ShareAlike 3. Giga Cannon is good for synergizing with Neutron Launchers and Tachyon Lance is good for delivering consistent killing blows. Please note that I am rounding numbers, and ignoring carry over damage here. This balances them out. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. I can't really put my finger on why. Please note that I am rounding numbers, and ignoring carry over damage here. What does work against them is a few things: outranging them with traditional BS (tachyon/KA/neutron) is good. What's your favourite XL weapon and why? Mine is probably the Arc Emitter. In a space storm, Tachyon Lance just murders things. RP Flavor Satisfaction. Since you want to be focusing on energy weapons repeatables for the Launchers, tachyon lance or arc emitter can share the same bonuses, which leaves gigacannon in the dust. But the arc emitter is a lategame weapon, so it's only comparable with other lategame weapons like tachyon lances and neutron torpedos. I can't really put my finger on why. Please note that I am rounding numbers, and ignoring carry over damage here. Please note that I am rounding numbers, and ignoring carry over damage here. Please note that I am rounding numbers, and ignoring carry over damage here. 1. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. So if the enemy gets close to an all-big-gun fleet You can't shoot back. 2 Ancient Cavitation Collapser 2. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Also, since they all have a cool down of approximately 8 ticks, average. Lance equipped ships have smaller hits against shields and huge hits against hulls. Also, since they all have a cool down of approximately 8 ticks, average. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Also, since they all have a cool down of approximately 8 ticks, average. Please note that I am rounding numbers, and ignoring carry over damage here. Please note that I am rounding numbers, and ignoring carry over damage here. Also, since they all have a cool down of approximately 8 ticks, average. Tachyon Lance: 5. Please note that I am rounding numbers, and ignoring carry over damage here. . #3. I love the lance weapon and used them throughout all my 1.